Case Study
When Community Care Gaming set out to explore how immersive technology could improve wellbeing in healthcare, we became their technical delivery partner.
Together, we built a full-stack VR platform in Unity that helps reduce loneliness, supports stroke recovery, and lowers dementia risk through shared play. Designed for use with Meta Quest headsets, the system combines accessibility, reliability, and scale with the goal of giving care homes and healthcare providers a new tool to support mental health and social connection. We take pride in creating games and immersive technologies that make a genuine, measurable difference in people’s lives.
Impact Created
We transformed therapy and rehabilitation into playful, sensory experiences for hundreds of care home residents and patients, helping them re-engage with the world through immersive environments designed to spark memory, movement, and mood.
Lasting Relationship
Client Community Care Gaming (CCG) Year 2025 Services Unity, VR Gaming, Meta Admin Centre Credits William Sames (Project Manager) James Ascroft (Creative Director) Nicole Wan (Data and Business Strategy) Corrin Wilson (Lead Developer) Yasmina Fadel (Producer) Peter Fox (Sound Producer) Ebony Asquith (3D Asset Design) Dom Chu (Architecture)
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